We could set our cap to a basic summation of the exceptions and other provisions (say $126.88M from the article below, thanks for the link Ben) in total and have all that built in for all teams for simplicity, or we could go strict $120.375M and try to build some of those other cap mechanisms into our system.
From: http://profootballtalk.nbcsports.com/20 ... a-nutshell
My default position would be that it's more efficient and less confusing (especially in this shortened first season under new rules) to go with the all-encompassing cap as the basic figure for all teams, and then address other exceptions/provisions as they seem important to do so in future seasons depending upon how big a part of the NFL team-building experience they seem to be in future seasons.Salary cap: The salary cap is set for $120.375 million in 2011. That’s actually about $6 million less than the salary cap was back in 2009, the last year the cap was in place. It’s important to note the cap will rise with revenues. (Future television deals.)
2011 salary cap flexibility: Even though the salary cap was ostensibly scaled back, teams were given two avenues to make it easier to retain high priced veterans this year. Teams can “borrow” $3 million against future salary caps to pay for veterans. They can also use another $3.5 million in what would otherwise be performance-based pay to use for veterans.
So the cap really isn’t $120.375 million. It’s basically $126.88 if teams want it to be. An extra $6.5 million won’t save guys that truly deserve to get cut, but it will make life easier for teams near the cap limit.