2024 RULES: Free Agency (regular season immediate pickup)
Posted: Tue Feb 27, 2024 1:37 am
One of my goals this off-season is to change some of our roster admin programming to get away from the 55-man roster with only 53 counting against the cap (our way of implementing the 2 psquad guys who can be on active roster) to a hard 53-man roster and some kind of mechanism to designate two practice squaders as active roster players. I'll also look at programming to allow pquad veterans but limit the number like the NFL rules to my understanding.
I think that would generally be supported and make the cap calculations less complicated (now moving players on/off can shift whose counting in the top 53 and who isn't making the math more difficult with multiple factors). It brings in realism and especially helpful in situations like a kicker being hurt right before a game and ruled out with quick replacement needed, etc.
However there could be new issues with that. Practice squad players can be signed by any team any time, so if you're planning on having player X and player Y off your psquad active for your upcoming games, just takes your opponent signing those guys to their active roster to throw a wrench into that and have you scramble to replace them with different guys called up or perhaps adding new guys to psquad for those positions planned.
Additionally, a recent suggestion called for changing free agency during the season to eliminate the 24-hour delay and have them signed immediately. Perhaps only allowing 1-year minimum contracts during the regular season to immediately be put into play. If we allowed any first offer to be accepted without counter-bids, teams just could cut high priced players in the regular season and immediately sign them for any offer that couldn't be countered so that probably wouldn't work. But if we did first come-first-serve in regular season I could see that with just 1-year minimum offers, as most of the baseball sim leagues I'm in I think do that in season. We'd have to think more about how a high priced guy cut in the season would be handled to prevent teams from cutting all their higher priced veterans and replacing their big contracts with minimum contracts without any counter-bids, or if only certain street guys were available for immediate 1-year minimum deals but how we'd handle players cut for money saving intentions.
An impact of changing free agency in regular season to no counter-bids or delays, for better or worse, would mean any lesser-known player who has a big NFL game and is available in free agency here creates just a massive race to see who gets to the site first to get the immediate contract without any other bids or delay instead of the 24-hour bidding process now where everyone would have an opportunity to try to sign them.
We could additionally apply some protections to practice squad players designed as active roster participants, as I believe the NFL has some kind of limited practice squad protections also from the pandemic time that may still be in play. If we didn't protect them and had instant signings by other teams, opponents could easily snipe psquad guys called up as injury replacements instantly.
I think that would generally be supported and make the cap calculations less complicated (now moving players on/off can shift whose counting in the top 53 and who isn't making the math more difficult with multiple factors). It brings in realism and especially helpful in situations like a kicker being hurt right before a game and ruled out with quick replacement needed, etc.
However there could be new issues with that. Practice squad players can be signed by any team any time, so if you're planning on having player X and player Y off your psquad active for your upcoming games, just takes your opponent signing those guys to their active roster to throw a wrench into that and have you scramble to replace them with different guys called up or perhaps adding new guys to psquad for those positions planned.
Additionally, a recent suggestion called for changing free agency during the season to eliminate the 24-hour delay and have them signed immediately. Perhaps only allowing 1-year minimum contracts during the regular season to immediately be put into play. If we allowed any first offer to be accepted without counter-bids, teams just could cut high priced players in the regular season and immediately sign them for any offer that couldn't be countered so that probably wouldn't work. But if we did first come-first-serve in regular season I could see that with just 1-year minimum offers, as most of the baseball sim leagues I'm in I think do that in season. We'd have to think more about how a high priced guy cut in the season would be handled to prevent teams from cutting all their higher priced veterans and replacing their big contracts with minimum contracts without any counter-bids, or if only certain street guys were available for immediate 1-year minimum deals but how we'd handle players cut for money saving intentions.
An impact of changing free agency in regular season to no counter-bids or delays, for better or worse, would mean any lesser-known player who has a big NFL game and is available in free agency here creates just a massive race to see who gets to the site first to get the immediate contract without any other bids or delay instead of the 24-hour bidding process now where everyone would have an opportunity to try to sign them.
We could additionally apply some protections to practice squad players designed as active roster participants, as I believe the NFL has some kind of limited practice squad protections also from the pandemic time that may still be in play. If we didn't protect them and had instant signings by other teams, opponents could easily snipe psquad guys called up as injury replacements instantly.