2024 RULES: Injuries
Posted: Fri Feb 23, 2024 11:56 pm
Let's start off-season rules discussions off with a very hot topic (at least in some leagues) that had some end-of-the-season and playoff implications. As always, we follow through with the rules in place at the time (that had been discussed multiple times over the years in various off-seasons) but are open to further discussions for rule changes ahead.
Our injury rules related to some of the situations in question are:
- Every week we download and import the NFL.com official injury report for the week.
- Every week we follow official NFL transaction logs for players added to various injury lists and mark them likewise here.
- Players not in the NFL playoffs but in sim playoffs get one injury level bump at the start of the sim playoffs and one before the Super Bowl. Those are the only times we bump player injury status in playoffs beyond what's in the weekly NFL injury report.
- If a player is doubtful, they're deemed to be 75% (grade marked down, averages marked down).
- If a player is questionable, they are deemed to be 85% (grade and average marked down).
Why these are our current rules? We decidedly don't want to be subjective where I or someone gets to make up what we think someone's injury status should be or what it might be in different situations (like if they played for a good team wouldn't be on IR, etc.). Things were very murky at times when we started the league years ago with some subjectivity there, and decided it was best and most efficient to rely entirely upon the data the NFL puts out 100% without arguments over health or subjective calls that may favor one team over another, etc. Just totally objective, totally from NFL data everyone has access to seeing. We also can't reasonably monitor thousands of players individually and treat them on a case-by-case basis efficiently charting if they were on injury list but still played, etc., so we treat all the same based upon status. We also don't have special rules for one week of the season (like the last week) because healthy players sitting the bench isn't a one week situation for us, every week throughout the year there are sim teams starting players who aren't starting in reality and our game simulator is built around that with default updates that adjust for better grades getting better updates if didn't have stats but not hurt. We also don't think a player is only 100% or 0%, but that if they are hurt and even still play often their impact might be more limited with less snaps at times or not as effective as when 100%. But we certainly can't make individual calls on so many individual player situations every week, and for efficiency really need rules related to injuries that make sense generally even if not always perfect for every situation.
I'm in some baseball sim leagues where injuries are mostly randomly generated. I know sometimes sim teams here can get unlucky with official injury reports (like the Patriots one year were told they were too secretive about injuries so instead put tons of guys on the injury report) and how they can impact us, but I'd say it's at least objective and better than randomly generated and based upon actual NFL data and transactions in generally, even if we don't have the resources to evaluate each situation individually on the fly and have to have broader injury rules that apply to all situations for efficiency.
This year there were some drama around some teams benching players in week 18, particularly because some NFL teams treated that situation differently on NFL injury reports which drastically impacts us as we import that every week. The Ravens, for example, marked their QB as "out" on the injury report, where a team like the Rams for example also benched their QB but didn't mark him as officially "out" on that injury report.
That was a new situation for us (at least that I recall), so we'll re-examine the rules there going forward. One suggestion is if the official NFL.com injury report also includes a note about a coach's decision or not-injury related out in those cases that we wouldn't upload those injury designations and just the ones with actual injuries.
Some other suggestions were that we should get rid of injury impacts on grades/averages altogether. If they play they're 100%, if no zero. Or maybe take another look at the math for those to lessen grade impact.
I'm going to throw a lot of injury-related options into this poll to get some injury feedback going and sense some general feelings toward potential injury adjustments ahead (if any). Please reply with your own thoughts on best ways to better incorporate injuries into the game simulator, but also keep in mind the workload involved in some of the options and their impact on weekly league efficiency.
Our injury rules related to some of the situations in question are:
- Every week we download and import the NFL.com official injury report for the week.
- Every week we follow official NFL transaction logs for players added to various injury lists and mark them likewise here.
- Players not in the NFL playoffs but in sim playoffs get one injury level bump at the start of the sim playoffs and one before the Super Bowl. Those are the only times we bump player injury status in playoffs beyond what's in the weekly NFL injury report.
- If a player is doubtful, they're deemed to be 75% (grade marked down, averages marked down).
- If a player is questionable, they are deemed to be 85% (grade and average marked down).
Why these are our current rules? We decidedly don't want to be subjective where I or someone gets to make up what we think someone's injury status should be or what it might be in different situations (like if they played for a good team wouldn't be on IR, etc.). Things were very murky at times when we started the league years ago with some subjectivity there, and decided it was best and most efficient to rely entirely upon the data the NFL puts out 100% without arguments over health or subjective calls that may favor one team over another, etc. Just totally objective, totally from NFL data everyone has access to seeing. We also can't reasonably monitor thousands of players individually and treat them on a case-by-case basis efficiently charting if they were on injury list but still played, etc., so we treat all the same based upon status. We also don't have special rules for one week of the season (like the last week) because healthy players sitting the bench isn't a one week situation for us, every week throughout the year there are sim teams starting players who aren't starting in reality and our game simulator is built around that with default updates that adjust for better grades getting better updates if didn't have stats but not hurt. We also don't think a player is only 100% or 0%, but that if they are hurt and even still play often their impact might be more limited with less snaps at times or not as effective as when 100%. But we certainly can't make individual calls on so many individual player situations every week, and for efficiency really need rules related to injuries that make sense generally even if not always perfect for every situation.
I'm in some baseball sim leagues where injuries are mostly randomly generated. I know sometimes sim teams here can get unlucky with official injury reports (like the Patriots one year were told they were too secretive about injuries so instead put tons of guys on the injury report) and how they can impact us, but I'd say it's at least objective and better than randomly generated and based upon actual NFL data and transactions in generally, even if we don't have the resources to evaluate each situation individually on the fly and have to have broader injury rules that apply to all situations for efficiency.
This year there were some drama around some teams benching players in week 18, particularly because some NFL teams treated that situation differently on NFL injury reports which drastically impacts us as we import that every week. The Ravens, for example, marked their QB as "out" on the injury report, where a team like the Rams for example also benched their QB but didn't mark him as officially "out" on that injury report.
That was a new situation for us (at least that I recall), so we'll re-examine the rules there going forward. One suggestion is if the official NFL.com injury report also includes a note about a coach's decision or not-injury related out in those cases that we wouldn't upload those injury designations and just the ones with actual injuries.
Some other suggestions were that we should get rid of injury impacts on grades/averages altogether. If they play they're 100%, if no zero. Or maybe take another look at the math for those to lessen grade impact.
I'm going to throw a lot of injury-related options into this poll to get some injury feedback going and sense some general feelings toward potential injury adjustments ahead (if any). Please reply with your own thoughts on best ways to better incorporate injuries into the game simulator, but also keep in mind the workload involved in some of the options and their impact on weekly league efficiency.