2022 RULES: Suggestions
Posted: Tue Mar 01, 2022 7:11 pm
There were some things I wanted to get done last off-season, but that all got side-tracked as the whole site had to be moved to another server and the core programming upgraded from old scripts. Now that we're all upgraded and through the season, I hope to get back to some of the things that came up in last year's rule suggestion topics.
- Game simulation review and enhancement. Although we make little tweaks every year, the core of the game simulation is the same as it's been for more than a decade. There's some new thinking in the NFL these days (like more aggressive on 4th down, etc.) that we need to inject into things, as well as just reviewing that every play on a play-by-play basis is doing as intended and removing as many issues as we can. Also hoping to look into ways to possibly watch the sim games as they unfold if people wish kind of like watching a gamecast online.
- GM of the Year points (based upon staying within cap/limits, rewarded for having players increasing in grade, rewarded for low round draft picks and undrafted players making NFL rosters, trade winning/fairness, etc.) or other ways to play to win beyond the scoreboard especially if rebuilding.
- Automated trade objection flagging.
- Review free agency bid scores/requirements/minimums/maximums/values of one bid versus another.
- Automate the system to run games itself for me instead of me doing each one manually for hours across 5 leagues.
- Looking at 5th year options and how they relate to LTCs.
- Looking at additional LTC options (could choose to not rip up current deal but add to end of it).
- Additional contract restructuring options, perhaps converting salary to signing bonus or other things NFL teams do (without getting overly complex).
- Way to efficiently add a psquad player to your roster on short notice for injuries at minimum deal if no other contract offers.
- Cleaning up free agency pool (removing retired).
- Cleaning up positional eligibility. May need a couple people really interested in that willing to go over a spreadsheet on that and provide their suggested updates and rationale for why a player eligible for tackle and guard (mostly because they were a tackle in college when drafted and initially listed that way but exclusively a guard now) should just be a guard now, etc. Also looking at some of the more hybrid players and how we can best handle those like players who are both linebacker and safeties at times and how we account for them between two different area grades.
- Perhaps removing some of the complexity around TEs where we currently have all the best TEs being TEWRs going toward the receiver grades and some of the lower rated blocking TEs who can count toward OL grades if they help. Just making everyone regular TE going toward receiver grades, or designating pure blocking TEs who should go toward OL as TEFBs or allowing all TEs to count partially toward both receiver and OL grades in some way (75% toward receiver, 25% toward OL), etc.
Anyway, kind of a long list but as I mentioned some carry-over from discussions last year that circumstances didn't allow me to further explore as we struggled to just get the site up and running again after some problems. But hopefully more time this off-season to get some enhancements done.
What kinds of things would you like to see done this off-season to enhance play here? Any rule change suggestions?
- Game simulation review and enhancement. Although we make little tweaks every year, the core of the game simulation is the same as it's been for more than a decade. There's some new thinking in the NFL these days (like more aggressive on 4th down, etc.) that we need to inject into things, as well as just reviewing that every play on a play-by-play basis is doing as intended and removing as many issues as we can. Also hoping to look into ways to possibly watch the sim games as they unfold if people wish kind of like watching a gamecast online.
- GM of the Year points (based upon staying within cap/limits, rewarded for having players increasing in grade, rewarded for low round draft picks and undrafted players making NFL rosters, trade winning/fairness, etc.) or other ways to play to win beyond the scoreboard especially if rebuilding.
- Automated trade objection flagging.
- Review free agency bid scores/requirements/minimums/maximums/values of one bid versus another.
- Automate the system to run games itself for me instead of me doing each one manually for hours across 5 leagues.
- Looking at 5th year options and how they relate to LTCs.
- Looking at additional LTC options (could choose to not rip up current deal but add to end of it).
- Additional contract restructuring options, perhaps converting salary to signing bonus or other things NFL teams do (without getting overly complex).
- Way to efficiently add a psquad player to your roster on short notice for injuries at minimum deal if no other contract offers.
- Cleaning up free agency pool (removing retired).
- Cleaning up positional eligibility. May need a couple people really interested in that willing to go over a spreadsheet on that and provide their suggested updates and rationale for why a player eligible for tackle and guard (mostly because they were a tackle in college when drafted and initially listed that way but exclusively a guard now) should just be a guard now, etc. Also looking at some of the more hybrid players and how we can best handle those like players who are both linebacker and safeties at times and how we account for them between two different area grades.
- Perhaps removing some of the complexity around TEs where we currently have all the best TEs being TEWRs going toward the receiver grades and some of the lower rated blocking TEs who can count toward OL grades if they help. Just making everyone regular TE going toward receiver grades, or designating pure blocking TEs who should go toward OL as TEFBs or allowing all TEs to count partially toward both receiver and OL grades in some way (75% toward receiver, 25% toward OL), etc.
Anyway, kind of a long list but as I mentioned some carry-over from discussions last year that circumstances didn't allow me to further explore as we struggled to just get the site up and running again after some problems. But hopefully more time this off-season to get some enhancements done.
What kinds of things would you like to see done this off-season to enhance play here? Any rule change suggestions?