2021 RULES: Suggestions
Posted: Wed Feb 24, 2021 4:24 am
Now that the 2020-2021 football season is over... and whew I am happy to not have to sim any more games for a while... we can get on with the business of off-season rules discussions.
For those new or who need a reminder, now that the football season is over all transactions are frozen and teams can't do anything until a new league year starts. Before we start a new season, we have a group discussion with votes about possible changes to things. Once changes have been decided and we transfer all the financial information for a new season, then we'll start up the new season. Usually that's after the NFL starts up their own new league year in March and after they start their own free agency.
Reply in this thread (or send me a PM if you prefer) with any suggestions on changes for next sim season. We'll start up some voting on bigger topics to see how most players feel about certain things. How everyone thinks is very important and we want to hear everyone's suggestions and opinions on changes, and often we go with what most people want. But also note that it isn't quite a 100% democracy. We have certain founding principles dedicated to NFL realism and also have some constraints on what is possible or not overall.
I'll start with a couple smaller things that I made note of during the season. We'll likely implement these minor changes unless there are strong reactions against them.
- Cleaning up the free agency pool after decades of playing here and adding thousands of undrafted free agents each year. Just will take some time and effort.
- Part of that would include removing retired players (even recently retired players) from the list of players eligible to sign in free agency. Just not realistic for retired players to sign deals with new sim teams and almost never play for them. Will make the free agency lists cleaner, easier to find players, and more realistic signings. No retired player could be signed even if they un-retire until our league also marks them for un-retirement and makes available in free agency again once they come back in reality.
- We've tried playoff averages a couple different ways over the years from dividing everyone's totals by 16 games (unrealistically hindering players who miss any time to injury) to how we do it now on exact per game average. Small sample extreme averages are rare, but when they pop up on playoff teams can be less than ideal. For example, a practice squad RB who played one game in week 17 when starters sat with big garbage time stats gets a high average throughout the playoffs. We've tried different approaches, but maybe a mixture works best where we keep the exact per game average for almost everyone except those rare cases. Wouldn't be too difficult for me to program in a 2-game minimum on any seasonal average calculation. That way even if a 1-game wonder has an unreasonably high seasonal average with their small sample, the two game minimum will cut those 1-game averages in half for their playoff stats to something perhaps more realistic or less impactful. It would keep 99% of the player averages the same but just cut down those rare unrealistic cases to prevent them from being playoff difference makers.
- I hope to finish what I tried to get done last off-season and try to fully automate the system running games for me next season.
What are some changes or suggestions you'd like to see? I'll take some of them and create a forum topic with voting soon. Once we conclude off-season rules discussions, hopefully I'll get the 2021 team finances in order and get new rosters for the new season up in early March so teams can make some decisions prior to free agency probably in late March after the NFL starts theirs. Once I get the new rosters up, we'll also have a GM check-in for the new season and fill in any GM holes prior to our off-season starting.
For those new or who need a reminder, now that the football season is over all transactions are frozen and teams can't do anything until a new league year starts. Before we start a new season, we have a group discussion with votes about possible changes to things. Once changes have been decided and we transfer all the financial information for a new season, then we'll start up the new season. Usually that's after the NFL starts up their own new league year in March and after they start their own free agency.
Reply in this thread (or send me a PM if you prefer) with any suggestions on changes for next sim season. We'll start up some voting on bigger topics to see how most players feel about certain things. How everyone thinks is very important and we want to hear everyone's suggestions and opinions on changes, and often we go with what most people want. But also note that it isn't quite a 100% democracy. We have certain founding principles dedicated to NFL realism and also have some constraints on what is possible or not overall.
I'll start with a couple smaller things that I made note of during the season. We'll likely implement these minor changes unless there are strong reactions against them.
- Cleaning up the free agency pool after decades of playing here and adding thousands of undrafted free agents each year. Just will take some time and effort.
- Part of that would include removing retired players (even recently retired players) from the list of players eligible to sign in free agency. Just not realistic for retired players to sign deals with new sim teams and almost never play for them. Will make the free agency lists cleaner, easier to find players, and more realistic signings. No retired player could be signed even if they un-retire until our league also marks them for un-retirement and makes available in free agency again once they come back in reality.
- We've tried playoff averages a couple different ways over the years from dividing everyone's totals by 16 games (unrealistically hindering players who miss any time to injury) to how we do it now on exact per game average. Small sample extreme averages are rare, but when they pop up on playoff teams can be less than ideal. For example, a practice squad RB who played one game in week 17 when starters sat with big garbage time stats gets a high average throughout the playoffs. We've tried different approaches, but maybe a mixture works best where we keep the exact per game average for almost everyone except those rare cases. Wouldn't be too difficult for me to program in a 2-game minimum on any seasonal average calculation. That way even if a 1-game wonder has an unreasonably high seasonal average with their small sample, the two game minimum will cut those 1-game averages in half for their playoff stats to something perhaps more realistic or less impactful. It would keep 99% of the player averages the same but just cut down those rare unrealistic cases to prevent them from being playoff difference makers.
- I hope to finish what I tried to get done last off-season and try to fully automate the system running games for me next season.
What are some changes or suggestions you'd like to see? I'll take some of them and create a forum topic with voting soon. Once we conclude off-season rules discussions, hopefully I'll get the 2021 team finances in order and get new rosters for the new season up in early March so teams can make some decisions prior to free agency probably in late March after the NFL starts theirs. Once I get the new rosters up, we'll also have a GM check-in for the new season and fill in any GM holes prior to our off-season starting.