2018 RULES: LTC Tweaks
Posted: Wed Apr 18, 2018 11:33 pm
There have been some discussions about LTC recently, so here's a poll to gauge the support for expressed ideas.
There will always be some difficulties in having an automated way of generating LTC values by a computer. I am not going to make that some kind of subjective, human-generated value, though, because there are problems with that too and the only way I can keep the league running long-term given time restrictions is to have the systems run as many things as possible to reduce manual labor involved.
Because some here and GMs in reality disagree with the value of a player, at times, compared to the grade value assigned to them, we'll always have some cases of a player making more in reality or people thinking they should make more than the computer says they should based upon averages of similarly graded players here. There may be ways to better deal with that with rebuilding everything and making mass changes someday, but this off-season won't be a time for that. So we have to make due with the best small tweaks that we can. Trying to find a good balance for a fair generated value for a wide variety of different players liked or unliked by many but graded similarly.
There might be an 80 grade player, for example, who many think should be graded higher and his NFL team with huge salary cap space gives him a massive deal. There might be another 80 grade player at the same position who many think is over-valued and his NFL team might be looking to replace ahead. In an automated, objective system with the same standard for all, they'd get the same LTC value being same graded players at same position. And that may (perhaps rightfully) upset people, but we need a computer-driven system that generates a fair mathematics value based upon the numbers alone, not people subjective differences of opinion.
Like real life, not everything ends up being fair always even though we want to strive for that where we can. Sometimes it can't 100% of the time, like reality. Sometimes that can be part of the design of the game and dealing with different situations too. Some great players will give their NFL home team a nice discount playing ball with their front office wanting to stay (or get what many see as favorable LTC values). Some other NFL teams will have their great players demand much more and have great interest in hitting the market to get the most cash unless they get over-paid the same as others similar to them (or getting a higher LTC than you think is fair for a variety of reasons impacting that calculation). Whether you have a player like the first or the latter isn't always in your control as a front office, just like whether you get a good LTC value or one that's beyond your expectations. Sometimes the real agents come back with fair offers and sometimes they are unreasonable. It's just part of things here and in reality. You have to just make the best decisions for what's given.
There will always be some difficulties in having an automated way of generating LTC values by a computer. I am not going to make that some kind of subjective, human-generated value, though, because there are problems with that too and the only way I can keep the league running long-term given time restrictions is to have the systems run as many things as possible to reduce manual labor involved.
Because some here and GMs in reality disagree with the value of a player, at times, compared to the grade value assigned to them, we'll always have some cases of a player making more in reality or people thinking they should make more than the computer says they should based upon averages of similarly graded players here. There may be ways to better deal with that with rebuilding everything and making mass changes someday, but this off-season won't be a time for that. So we have to make due with the best small tweaks that we can. Trying to find a good balance for a fair generated value for a wide variety of different players liked or unliked by many but graded similarly.
There might be an 80 grade player, for example, who many think should be graded higher and his NFL team with huge salary cap space gives him a massive deal. There might be another 80 grade player at the same position who many think is over-valued and his NFL team might be looking to replace ahead. In an automated, objective system with the same standard for all, they'd get the same LTC value being same graded players at same position. And that may (perhaps rightfully) upset people, but we need a computer-driven system that generates a fair mathematics value based upon the numbers alone, not people subjective differences of opinion.
Like real life, not everything ends up being fair always even though we want to strive for that where we can. Sometimes it can't 100% of the time, like reality. Sometimes that can be part of the design of the game and dealing with different situations too. Some great players will give their NFL home team a nice discount playing ball with their front office wanting to stay (or get what many see as favorable LTC values). Some other NFL teams will have their great players demand much more and have great interest in hitting the market to get the most cash unless they get over-paid the same as others similar to them (or getting a higher LTC than you think is fair for a variety of reasons impacting that calculation). Whether you have a player like the first or the latter isn't always in your control as a front office, just like whether you get a good LTC value or one that's beyond your expectations. Sometimes the real agents come back with fair offers and sometimes they are unreasonable. It's just part of things here and in reality. You have to just make the best decisions for what's given.