tino38 wrote:I have been wondering if our franchise/transition tags have been in adequate in our league. In the NFL teams spend more controlled with their money. In fangm we do not. Next offseason I think it may be something worth discussing making the franchise/transition tag numbers based on fangm leagues top 5 and top 10 salaries, rather than using the nfl numbers.
It's worth discussing (and may have been discussed at times over the years before). It's probably a matter more of efficiency and keeping things grounded in NFL reality versus going deeper into entirely fake simulation and getting things further out of whack with reality. Those NFL franchise tag figures are always easy to find highly published every year and teams can plan toward knowing that.
It seemed very difficult when we first started, but now that we've done LTCs we could probably think about making up own own simulated tag prices too based upon that. More and more, though, LTC figures might be getting jacked up with different types of bids creating more complication.
There are some complaints about LTCs when sometimes teams making bad decisions that jack up LTC prices for others. To me, that comes with the territory and can happen in reality too as many teams make bad decisions in reality too messing up prices for positions. But in sim leagues bad decisions aren't with real money and can be even more extreme.
It's certainly something we could think about or see if most want to switch. For me, I like using the NFL figures for these reasons.
- More efficient to grab those published figures and apply universally versus me calculating them, and multiple different tag prices for all positions across multiple leagues (if we had 10 leagues we'd have to calculate 10 different franchise price tags for each position), and having the currently fairly simple options to tag someone or not based upon a static universal price be more of a dynamic changing calculated price that is different from league to league.
- Keeps that reality of how much star NFL players should be making and helps push our sim prices toward those real standards as ultimately desired.
- With teams having 1 LTC and 1 Tag option, gives them some flexibility and diversity of options if you are in a screwy league with jacked up contracts with lots of GMs making poor choices impacting you. If both LTC and tagging based entirely upon other team choices, you're kind of out of luck if in a bad league with bad choices in terms of realistic/fair price options there. We currently get some of that league-specific generated price for stars in the LTC calculations, but also gives you an option for an NFL-based star price with NFL franchise tag. I can't really see an elite NFL top 5 salary being too cheap an option for us, even if our contracts are over-inflated. I kind of like having both sides represented there in the two options for retaining two star players each year. One option based upon league-set standards and the other NFL-set standards for a top 5 elite NFL player.
Over the years people have suggested we make up our own different schedules based upon our own different records, own different franchise tags, etc. and there is some reasoning behind that certainly, but I've also always liked both the efficiency/practicality of using real NFL numbers in places and grounding our game in those real NFL options that real GMs have.