The player information below is read-only for information purposes only from the FanGM.com football simulation league.
Erick All
TRANSACTIONS: |
CFFL Team: Real Team: Updated: 2024-04-26
Position: Height: Weight (lbs):
Experience: College:
(ex. should be on IR, PUP, Suspended, position change, etc.)
Erick All News: Sports Edge News | Spotrac NFL Contract
Erick All Jr. set to miss entire 2025 NFL season - Cincy Jungle Tuesday January 28, 2025
What Erick All's Injury Means for Bengals' Plans at Tight End in Free Agency and 2025 NFL Draft - Sports Illustrated Wednesday January 29, 2025
Bengals TE Erick All Jr. expected to miss 2025 season due to ACL: Sources - The Athletic - The New York Times Tuesday January 28, 2025
Report: Bengals TE Erick All is expected to miss entire 2025 season - NBC Sports Tuesday January 28, 2025
Bengals fail to get top Joe Burrow target back - Next Impulse Sports Tuesday January 28, 2025
Bengals TE Erick All Jr. Expected To Miss Entirety Of 2025 Season - NFL Trade Rumors Tuesday January 28, 2025
Report: Cincinnati Tight End Erick All 'Expected' to Miss 2025 Season Due to Injury - Sports Illustrated Tuesday January 28, 2025
Former Michigan Star Will Reportedly Miss Entire 2025 NFL Season - The Spun Tuesday January 28, 2025
Bengals now have to work through a disaster scenario with one of their brightest young players - AtoZ Sports Tuesday January 28, 2025
Erick All (TE): Bio, News, Stats & more - Bengals.com Saturday April 27, 2024
CFFL Contract Details: Years | Status:
Signing Bonus + Guaranteed $ TOTAL:
Signing Bonus prorated ANNUALLY: BALANCE:
Signing Bonus Total / Years = Annual against cap, balance = annual * remaining yrs
Roster Bonus: (paid 6/1 annually and upon signing if after)
Annual Salaries:
2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
0 | 0 | 0 | 0 | 0 | |
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2025 | 2026 | 2027 | 2028 | 2029 | 2030 |
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General
Performance Grades: |
CFFL Game Logs | Catches | Yards | Ave | TDs | Rushes | Yards/TD | Kick Returns | Punt Returns |
Week 2 | 3 | 45 | 15 | 0 | 2 | 2/0 | 0-0 0 TD | 0-0 0 TD |
Week 3 | 4 | 24 | 6 | 0 | 0 | 0/0 | 1-14 0 TD | 0-0 0 TD |
Week 4 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 4 | 3 | 38 | 12.7 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 5 | 2 | 13 | 6.5 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 6 | 3 | 8 | 2.7 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 6 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 7 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 7 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 8 | 3 | 31 | 10.3 | 0 | 0 | 0/0 | 1-17 0 TD | 0-0 0 TD |
Week 9 | 3 | 24 | 8 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 9 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 10 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 11 | 1 | 19 | 19 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 13 | 1 | 8 | 8 | 0 | 0 | 0/0 | 1-17 0 TD | 0-0 0 TD |
Week 14 | 1 | 18 | 18 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 15 | 1 | 11 | 11 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 16 | 1 | 8 | 8 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 17 | 1 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 18 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Season Totals: | 27 | 247 | 9.1 | 0 | 2 | 2/0 | 3-48 0 TD | 0-0 0 TD |
Signing Bonus is spread out equally over each year under contract for cap accounting. Ex. $1M signing bonus on a 4-year contract = 250000/yr. Balance remaining equals how many years still under contact multiplied by the average signing bonus accounted for per year (ex. after 1 year the balance would be 750000). Trading/waiving a player will result in a cap hit of the signing bonus balance.
NFL AVERAGE GAME (for bye week and playoff ave.)
Average Game (Wildcard Round): Receptions 3-23 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Multi-Game Average (Divisional Round): Receptions 3-22 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Multi-Game Average (Conference Round): Receptions 3-23 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Multi-Game Average (CFFL Bowl): Receptions 2-22 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Player injury status (y). If 'out' player will not play in sim. If questionable or doubtful, the player's production and grade impact will be reduced (85% effective for questionable, 75% for doubtful).