The player information below is read-only for information purposes only from the FanGM.com football simulation league.
Jake Ferguson
TRANSACTIONS: |
FFFL Team: Real Team: Updated: 2022-04-28
Position: Height: Weight (lbs):
Experience: College:
(ex. should be on IR, PUP, Suspended, position change, etc.)
Jake Ferguson News: Sports Edge News | Spotrac NFL Contract
Fantasy Football TE Rankings Week 14: Who to start, best sleepers at tight end - Sporting News Sunday December 01, 2024
Fantasy Football Week 14 Tight End Preview: Streaming options, numbers to know, and more - CBS Sports Tuesday December 03, 2024
Fantasy Football Waiver Wire Targets for Week 14 - Fantasy Labs Tuesday December 03, 2024
Week 14 Start 'Em, Sit 'Em: Smart Matchup Plays, Sleepers and More - Bleacher Report Tuesday December 03, 2024
Fantasy Football: Week 14 Streamers to Consider - The Fantasy Footballers Tuesday December 03, 2024
Cowboys get encouraging injury updates on Jake Ferguson, Trevon Diggs - Sports Illustrated Tuesday December 03, 2024
Jake Ferguson injury update: Will the Cowboys' TE play on Thanksgiving? - USA TODAY Tuesday November 26, 2024
Jake Ferguson Unlikely to play in Week 12 - The Fantasy Footballers Tuesday November 19, 2024
When Is Jake Ferguson Coming Back - Fantasy Football Injury Return Update for Week 13 (2024) - RotoBaller Wednesday November 27, 2024
Is Luke Schoonmaker a must-start in Week 13 with Jake Ferguson out? - DraftKings Thursday November 28, 2024
FFFL Contract Details: Years | Status:
Signing Bonus + Guaranteed $ TOTAL:
Signing Bonus prorated ANNUALLY: BALANCE:
Signing Bonus Total / Years = Annual against cap, balance = annual * remaining yrs
Roster Bonus: (paid 6/1 annually and upon signing if after)
Annual Salaries:
2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
0 | 0 | 0 | 705,000 | 870,000 | |
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2025 | 2026 | 2027 | 2028 | 2029 | 2030 |
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General
Performance Grades: |
FFFL Game Logs | Catches | Yards | Ave | TDs | Rushes | Yards/TD | Kick Returns | Punt Returns |
Week 1 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 1 | 1 | 6 | 6 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 2 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 2 | 0 | 0 | 0 | 0 | 0 | 0/0 | 1-13 0 TD | 0-0 0 TD |
Week 3 | 8 | 50 | 6.3 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 4 | 5 | 55 | 11 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 4 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 5 | 4 | 63 | 15.8 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 5 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 7 | 6 | 64 | 10.7 | 1 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 7 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 8 | 2 | 16 | 8 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 9 | 5 | 36 | 7.2 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 9 | 0 | 0 | 0 | 0 | 0 | 0/0 | 1-14 0 TD | 0-0 0 TD |
Week 10 | 3 | 30 | 10 | 1 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 10 | 0 | 0 | 0 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 11 | 1 | 15 | 15 | 0 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Week 11 | 0 | 0 | 0 | 0 | 0 | 0/0 | 1-18 0 TD | 0-0 0 TD |
Week 12 | 1 | 19 | 19 | 1 | 0 | 0/0 | 0-0 0 TD | 0-0 0 TD |
Season Totals: | 36 | 354 | 9.8 | 3 | 0 | 0/0 | 3-45 0 TD | 0-0 0 TD |
Signing Bonus is spread out equally over each year under contract for cap accounting. Ex. $1M signing bonus on a 4-year contract = 250000/yr. Balance remaining equals how many years still under contact multiplied by the average signing bonus accounted for per year (ex. after 1 year the balance would be 750000). Trading/waiving a player will result in a cap hit of the signing bonus balance.
NFL AVERAGE GAME (for bye week and playoff ave.)
Average Game (Wildcard Round): Receptions 5-41 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Multi-Game Average (Divisional Round): Receptions 5-41 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Multi-Game Average (Conference Round): Receptions 4-41 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Multi-Game Average (FFFL Bowl): Receptions 5-41 yards, 0 TD. Rush 0-0 yards, 0 TD, 0 fumbles.
Player injury status (y). If 'out' player will not play in sim. If questionable or doubtful, the player's production and grade impact will be reduced (85% effective for questionable, 75% for doubtful).