End of the Half/Game Clock Management

Post Reply
sportznut
Posts: 1159
Joined: Wed Jul 11, 2007 5:09 pm

End of the Half/Game Clock Management

Post by sportznut »

I think of all the glitches we might encounter in a game, this is the most consistent in giving us odd results. Time and time again as a team should be running a 2 minute offense, they are running the ball, not using their timeouts, taking too much time to snap the ball, etc.

I'd even suggest that at the end of the game, perhaps its not relegated to last two minutes of a game as well. Let's say there is 5 minutes on the clock, and a team is down by two scores. At that point they should be doing nothing but passing the ball, trying to get into scoring position.

Idk how difficult it would be to tweak the random playcalling in these situations, but I think it definitely needs some work in that regard.
AFFL- Raiders
MLBSA- Tigers
WLSB- Marlins
Onyxgem
Posts: 758
Joined: Mon Jul 30, 2007 3:32 pm

Re: End of the Half/Game Clock Management

Post by Onyxgem »

I agree 100%
Post Reply