2012 RULES: Default Update Feedback

Ben C.
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Re: 2012 RULES: Default Update Feedback

Post by Ben C. »

Would it work to have a checkbox in the depth chart for a team to select when to use a default update or season average? That way if a star is benched in Week 17, the FanGM can check the box when submitting their weekly depth chart, and the star will receive the default update or season average.
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Goodell
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Re: 2012 RULES: Default Update Feedback

Post by Goodell »

Ben C. wrote:Would it work to have a checkbox in the depth chart for a team to select when to use a default update or season average? That way if a star is benched in Week 17, the FanGM can check the box when submitting their weekly depth chart, and the star will receive the default update or season average.
The way it should work is they'd get the default update no matter what if the player wasn't marked out with injury and didn't have any stats. It's a possibility to have a check to use season average in certain cases. We'd have to have some checks in there that no real game update uploaded so people couldn't try to use an average in place of a bad real update that week, or in any other cases we wouldn't want someone to be able to click season average instead of default.
Official Statement from the Commissioner's Office
Ben C.
Posts: 1040
Joined: Thu Sep 20, 2007 4:27 pm
Location: Chicago, IL

Re: 2012 RULES: Default Update Feedback

Post by Ben C. »

My thought was that by putting it in the depth chart the team wouldn't be able to select the season average over a real game update, since the depth charts are locked before the game starts.
AFFL Arizona - General Manager
Regular Season Record - 174-66-1
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AFFL Bowl Record - 0-2

2x NFC Champions - 2010, 2016
11x NFC West Champions - 2007-12, 2014-15, 2017-18, 2021
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Goodell
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Re: 2012 RULES: Default Update Feedback

Post by Goodell »

Based upon some of the discussions about increasing more QB default update ranges based upon their grades and providing more realistic inputs for more higher graded players, and a slight jump overall in passing yards (since that's the way the league is going compared to when we first set those 5 years ago) but keeping benched players from being superstars also... in the rush to get week 1 out, I started with one additional level for now for higher graded players getting better updates but still not above 60% completion percentage. If on a great team, they could potentially be bumped within a game with max grade advantage to 75% or fall to 45% on a really bad team against a great sim opponent for the highest graded QBs with default updates. These could also come into play when a top QB is benched at the end of the season for already clinched playoff reasons, so wanted to make sure elite QB on great team had pretty representative update under those circumstances. Kept the other ranges from before but bumped up a little, especially yardage. Open to feedback and slight tweaks there at some point, but this is kind of what i was thinking in previous discussions on that and wanted to make sure I posted it as had some questions about that sent.

QB with over 7.0 grade (90+ Madden):
15-for-25, 225 yards, 2/1 (TD/INT)

QB between 7.0 and 5.0 grade (70-90 Madden):
12-for-22, 200 yards, 1/1

QB under 5.0 (70 Madden):
10-20, 150 yards, .5/1

Talking QBs, I know the passing got a bit out of hand in some cases in the first week. Our passing stats generally have been lower than reality historically, and wanted to tweak things to keep up with the new passing NFL times a bit this year as posted, but looks like a little too far in some cases (especially for teams with weak running attacks and turned to their QBs almost exclusively to try to win versus the backup calibur RBs with weak stats instead) but we'll try to adjust that a bit to keep it from going too far.
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