2013 RULES: Real Playoff or Averaged Game Choice
Posted: Wed Mar 13, 2013 2:41 am
In some ways the workload lessens when the playoffs start because less physical games to run, but really it takes so much longer to run each game with all the different things to check and double-check before running.
The choice for sim playoff teams with players in real playoff games to either use a real performance or an averaged game really contributes to that time involved.
I really have to track every skill position player on an individual basis for every team in the playoffs across all leagues. And if we ever expand to more leagues, that'll become really difficult to stay on top of all those decisions. Those choices also impact which averaged game figure is pulled for each individual, as we have a different averaged game number from game to game for more realistic outcomes overall (not just 1 TD and 1 INT each and every game, but 2 TDs and 1 INT the next game average if a player would throw 3 TDs on average over 2 games). Some of the players on one sim playoff team might be using their 3rd game average while others are using their 2nd game average because they've previously used a real game performance instead. Just makes it complicated to track and have to go slowly and carefully not to make mistakes and takes a long time to adjust everyone's numbers.
Also with situations sometimes where I may be slow with results and sometimes GMs might miss posted deadlines for those decisions (as happened at least once this off-season with a strong game update decision posted late).
I was thinking might need to be a better way to do that. Need to adjust the programming to have the system do more of that multiple game average tracking and calculations for itself instead of me doing manually.
Also thinking of instituting more of an automatic mechanism to kick in using a real playoff game update instead of average overall, so that if Colin Kaepernick has a brilliant game his playoff update is used across the board instead of some sim team in one league lucking out because a GM in one league didn't post by a deadline unfortunately. Making that more part of a scalable system overall that can grow rather than individual determination that has to be manually entered/tracked on a team-by-team basis that's doable with just a couple leagues but near impossible manually if leagues expanded.
I won't post any poll on options here yet, but hopefully can edit to add a poll possibly later if some thoughts on this aspect of the game. My sense based upon past questions is people like having the choice and GM responsibilities for posting by deadlines, but it creates some potential fairness and inefficiencies that make the league more difficult to maintain and grow. May be some ways of building and tracking some of those choices within automated tools, but wanting to throw this issue out also for possible suggestions/preferences.
The choice for sim playoff teams with players in real playoff games to either use a real performance or an averaged game really contributes to that time involved.
I really have to track every skill position player on an individual basis for every team in the playoffs across all leagues. And if we ever expand to more leagues, that'll become really difficult to stay on top of all those decisions. Those choices also impact which averaged game figure is pulled for each individual, as we have a different averaged game number from game to game for more realistic outcomes overall (not just 1 TD and 1 INT each and every game, but 2 TDs and 1 INT the next game average if a player would throw 3 TDs on average over 2 games). Some of the players on one sim playoff team might be using their 3rd game average while others are using their 2nd game average because they've previously used a real game performance instead. Just makes it complicated to track and have to go slowly and carefully not to make mistakes and takes a long time to adjust everyone's numbers.
Also with situations sometimes where I may be slow with results and sometimes GMs might miss posted deadlines for those decisions (as happened at least once this off-season with a strong game update decision posted late).
I was thinking might need to be a better way to do that. Need to adjust the programming to have the system do more of that multiple game average tracking and calculations for itself instead of me doing manually.
Also thinking of instituting more of an automatic mechanism to kick in using a real playoff game update instead of average overall, so that if Colin Kaepernick has a brilliant game his playoff update is used across the board instead of some sim team in one league lucking out because a GM in one league didn't post by a deadline unfortunately. Making that more part of a scalable system overall that can grow rather than individual determination that has to be manually entered/tracked on a team-by-team basis that's doable with just a couple leagues but near impossible manually if leagues expanded.
I won't post any poll on options here yet, but hopefully can edit to add a poll possibly later if some thoughts on this aspect of the game. My sense based upon past questions is people like having the choice and GM responsibilities for posting by deadlines, but it creates some potential fairness and inefficiencies that make the league more difficult to maintain and grow. May be some ways of building and tracking some of those choices within automated tools, but wanting to throw this issue out also for possible suggestions/preferences.