2013 RULES: Determining Game Winner
Posted: Wed Mar 13, 2013 1:43 am
One of the things that frustrated me with baseball sim leagues was the randomness often of the results. That was a driving factor to wanting to use real game stats and build the sim in a way that strived to work players to their numbers (so long as reasonable to do so and those numbers adjusted for supporting cast).
The biggest randomness we have in this sim game to me is the outcome of fairly competitive matchups. If you ran a sim game 10 times, say the somewhat better team might win 6 or 7 out of 10, but the game is only ran once and a solid chance that the lesser team will be the winner as a definite possibility.
I don't mind that so much in the regular season as you tend to get a lot of regular season upsets "every given Sunday" and things tend to even out in the long run. But it's in the playoffs where matchups are usually really close that it turns the outcome really just into a coin flip. One team will win 5 or 6 times out of 10, but the other team would win 4 or 5 times out of 10. So which one of those will pop up when it runs? Either easily could. How do you explain why one team won over the other when fairly closely matched? For me, frustratingly it's kind of the roll of the dice.
It's not just frustrating because my top seeded AFFL team was upset by a lower seed in a playoff upset. I've long been suggesting possible changes to make the outcome more determined and have more of a reason why one team won over the other when the outcome isn't obvious.
The sim does very well in my opinion when one team has superior grades and superior updates. The game pushes those uneven matchups to blowouts usually. When the matchup is a lot closer, though, even if you have the better team I'm not sure the sim results in a one roll of the dice situation reflect you having the better team as much as it should more times than not.
I got to the point where I almost was hesitant to push the run simulation buttons this playoff season because so much was riding on them with passionate work on these rosters all years and the end result often being almost like calling heads or tails. Both quality teams could win, push the button and see what the coin pops up.
I want to build more logical determination of the game winner into the simulation somehow to improve the product and eliminate those frustrations. Not so far that an upset never happens, but to give more of a competitive advantage to the teams with advantages.
The easiest way would be to setup the software to run a scheduled matchup multiple times. My thoughts to keep some upset element would be a quick unseen best of three, and it publishing the game that decided that quick behind-the-scenes series as the real sim game of record. That would throw out some of the 1-out-of-10 type head scratchers that can pop up on one roll of the dice because it's a possibility even if unlikely. No difference would be seen by the players, just that better more logical game outcomes would be published with the winning team showing they've earned that win more within the system. I could also see something like just instituting that simulated game deterination change just for the playoffs where more is on the line and outcomes arguably should be less random.
Another option would be to keep working on the simulated game play and keep pushing the game advantages further on a play-by-play basis in ways that further give the better teams better chances of winning. That's a bit more trial and error and trying to find the balance where it doesn't create 99-0 blowouts while giving more advantages to play results.
However it's generated behind the scenes, I see it more as a product improvement process that needs to happen one way or another to give more meaning to the results. Not any process that our FanGM players will see, but just finding better ways to get better scoreboard results more often when people view new scores posted. If things are perceived as somewhat random in close matchups against quality teams, putting a lot of work or passion into it may decrease because it's just which possible outcome pops up in the one time the matchup considered by the system.
The job of the game simulator, to me, is giving us credible results that give meaning to our team buiding competitions. However that happens in unseen ways to arrive at those published outcomes. Just wanting to get some thought and general feelings on that as I consider updates to that process for the best outcomes.
The biggest randomness we have in this sim game to me is the outcome of fairly competitive matchups. If you ran a sim game 10 times, say the somewhat better team might win 6 or 7 out of 10, but the game is only ran once and a solid chance that the lesser team will be the winner as a definite possibility.
I don't mind that so much in the regular season as you tend to get a lot of regular season upsets "every given Sunday" and things tend to even out in the long run. But it's in the playoffs where matchups are usually really close that it turns the outcome really just into a coin flip. One team will win 5 or 6 times out of 10, but the other team would win 4 or 5 times out of 10. So which one of those will pop up when it runs? Either easily could. How do you explain why one team won over the other when fairly closely matched? For me, frustratingly it's kind of the roll of the dice.
It's not just frustrating because my top seeded AFFL team was upset by a lower seed in a playoff upset. I've long been suggesting possible changes to make the outcome more determined and have more of a reason why one team won over the other when the outcome isn't obvious.
The sim does very well in my opinion when one team has superior grades and superior updates. The game pushes those uneven matchups to blowouts usually. When the matchup is a lot closer, though, even if you have the better team I'm not sure the sim results in a one roll of the dice situation reflect you having the better team as much as it should more times than not.
I got to the point where I almost was hesitant to push the run simulation buttons this playoff season because so much was riding on them with passionate work on these rosters all years and the end result often being almost like calling heads or tails. Both quality teams could win, push the button and see what the coin pops up.
I want to build more logical determination of the game winner into the simulation somehow to improve the product and eliminate those frustrations. Not so far that an upset never happens, but to give more of a competitive advantage to the teams with advantages.
The easiest way would be to setup the software to run a scheduled matchup multiple times. My thoughts to keep some upset element would be a quick unseen best of three, and it publishing the game that decided that quick behind-the-scenes series as the real sim game of record. That would throw out some of the 1-out-of-10 type head scratchers that can pop up on one roll of the dice because it's a possibility even if unlikely. No difference would be seen by the players, just that better more logical game outcomes would be published with the winning team showing they've earned that win more within the system. I could also see something like just instituting that simulated game deterination change just for the playoffs where more is on the line and outcomes arguably should be less random.
Another option would be to keep working on the simulated game play and keep pushing the game advantages further on a play-by-play basis in ways that further give the better teams better chances of winning. That's a bit more trial and error and trying to find the balance where it doesn't create 99-0 blowouts while giving more advantages to play results.
However it's generated behind the scenes, I see it more as a product improvement process that needs to happen one way or another to give more meaning to the results. Not any process that our FanGM players will see, but just finding better ways to get better scoreboard results more often when people view new scores posted. If things are perceived as somewhat random in close matchups against quality teams, putting a lot of work or passion into it may decrease because it's just which possible outcome pops up in the one time the matchup considered by the system.
The job of the game simulator, to me, is giving us credible results that give meaning to our team buiding competitions. However that happens in unseen ways to arrive at those published outcomes. Just wanting to get some thought and general feelings on that as I consider updates to that process for the best outcomes.