2014 RULES: Carry Over
Posted: Thu Mar 06, 2014 7:46 pm
We currently have a limit of 5M that's allowed for unused cap space to be carried over into the next season. I read that the average carryover for NFL teams that do that was around 6M. Some teams carry over as much as 20M+. Here's a recent article:
http://espn.go.com/blog/nflnation/post/ ... er-numbers
Most of the teams are under 5M, though, in carry-over.
Another thing we don't factor in initially because of complexity is that NFL teams, as the article states, must consume 89 percent of the NFL's total cap allotment over a 4-year period. So they can be under some years, and carry that over to the next years, but eventually have to spend collectively around 89% of the cap over 4 years in total.
If we allowed 100% carry-over, things would likely get unrealistic fast as in our sim situations, it's much easier to tank and have almost no payroll without any repercussions of lost revenues that an NFL team wouldn't as likely do. Now NFL teams can't do that even outside of a down year or two because they have to ramp up the spending greatly in the others years to ensure compliance over the 4 year period.
So one option might be trying to do a multiple year tracking ourselves and let teams carry over much more from year to year (as some NFL teams do up to 24M+) but enforce that they must spend much more in the following years to balance that and reach the 89% requirement over multiple years. One challenge with us is that sim GMs can come and go, so hard to put in 4 year rules. Also what's our recourse if a team didn't meet that, other than taking their team away from them.
Another option would be to continue to artificially limit the amount of carry-over a team can do which keeps all teams always near that 89% overall requirement also. Right now that's 5M maximum carry over.
If you take the $133M salary cap x .89 that's $118.4M (so 14.6M under the cap reaches 89%).
Using last year's nearly $124M cap x .89 that's 110.4M (so 13.6M under the cap for 89%).
We could either say conservative and continue limiting just 5M, or move to something more realistic with unlimited carry over but 4 year tracking, or keep the limit to that 89% standard so all teams would stay within that multiyear requirement always. In some ways arguably that encourages more spending overall and perhaps more competition than if more was allowed to be carried over and more teams spent less. But maybe spending less isn't so bad to encourage either and maybe less salary over inflation due to competition if a better option to build long-term saving more.
Let me know if other thoughts. There are more cash/cap complications to the CBA requirement and greater detail that I'm trying to look into also. Here's some additional detail on that:
http://www.dawgsbynature.com/2014/2/28/ ... h-spending
http://www.cincyjungle.com/2013/2/13/39 ... er-the-cba
http://espn.go.com/blog/nflnation/post/ ... er-numbers
Most of the teams are under 5M, though, in carry-over.
Another thing we don't factor in initially because of complexity is that NFL teams, as the article states, must consume 89 percent of the NFL's total cap allotment over a 4-year period. So they can be under some years, and carry that over to the next years, but eventually have to spend collectively around 89% of the cap over 4 years in total.
If we allowed 100% carry-over, things would likely get unrealistic fast as in our sim situations, it's much easier to tank and have almost no payroll without any repercussions of lost revenues that an NFL team wouldn't as likely do. Now NFL teams can't do that even outside of a down year or two because they have to ramp up the spending greatly in the others years to ensure compliance over the 4 year period.
So one option might be trying to do a multiple year tracking ourselves and let teams carry over much more from year to year (as some NFL teams do up to 24M+) but enforce that they must spend much more in the following years to balance that and reach the 89% requirement over multiple years. One challenge with us is that sim GMs can come and go, so hard to put in 4 year rules. Also what's our recourse if a team didn't meet that, other than taking their team away from them.
Another option would be to continue to artificially limit the amount of carry-over a team can do which keeps all teams always near that 89% overall requirement also. Right now that's 5M maximum carry over.
If you take the $133M salary cap x .89 that's $118.4M (so 14.6M under the cap reaches 89%).
Using last year's nearly $124M cap x .89 that's 110.4M (so 13.6M under the cap for 89%).
We could either say conservative and continue limiting just 5M, or move to something more realistic with unlimited carry over but 4 year tracking, or keep the limit to that 89% standard so all teams would stay within that multiyear requirement always. In some ways arguably that encourages more spending overall and perhaps more competition than if more was allowed to be carried over and more teams spent less. But maybe spending less isn't so bad to encourage either and maybe less salary over inflation due to competition if a better option to build long-term saving more.
Let me know if other thoughts. There are more cash/cap complications to the CBA requirement and greater detail that I'm trying to look into also. Here's some additional detail on that:
http://www.dawgsbynature.com/2014/2/28/ ... h-spending
http://www.cincyjungle.com/2013/2/13/39 ... er-the-cba