Re: Draft Day
Posted: Mon Apr 27, 2009 12:13 pm
Nothing is going to please everybody, especially with different extremes preferring opposite ways but we'll keep trying to find the best mix and then just have to go with it. We are not quite there yet but getting good info on a new way this year.
If we are on a time window system, it isn't ideal to get ahead of the assigned timeline overall. Having an early autopick for people away would help in some situations but also lead to getting several picks WAY ahead of the time line and then right back to a huge waiting period since you get so far ahead of the scheduled allotment. Either way, there is going to be waiting periods with time windows when you tell someone their pick isn't due until Tuesday at 10:40 or whatever. And if too liberal use of the league putting people on autopilot then you get people who read before that they didn't have to pick until Tuesday at 10:40 but somehow were autodrafted 12 hours early -- WTF, my pick wasn't due til Tuesday morning! And then the draft order just gets way ahead of itself with picks moved up ahead of scheduled time and leads to the same wait (or longer) but just at a different time. That being said, though, we may add some form of it in the future as I was planning with some tools where a GM could indicate schedule conflicts, when away, etc. Just won't be as helpful to time windows as it might be thought for the league overall, but could be helpful to some situations and shift wait later.
Shorter time windows are probably the way to go if sticking with time windows, and teams will just have to work ahead of time on options perhaps if they want to move up or down while a team on the clock with less time to do it. We'll see how the 15 minute windows go starting tomorrow and that'll tell a lot about settling into the right time allotment.
I'm also in the what's the rush group as there will be a lot of dead time once this draft ends, but understand not wanting to drag things on too much. Hopefully the scheduled windows allow people to not have to wait around so much knowing that they can go do other things and show up at the pick time.
We'll also try to make the queue more comprehensive with more options but that can get confusing to both myself in doing it and users if too complicated. Probably could do something like a setting to not pick two of the same positions in sequential picks or something where a team could put a lot of tackles at the top of their queue but add that setting for when it picked one of the tackles to jump down to the next position in their queue.
If we are on a time window system, it isn't ideal to get ahead of the assigned timeline overall. Having an early autopick for people away would help in some situations but also lead to getting several picks WAY ahead of the time line and then right back to a huge waiting period since you get so far ahead of the scheduled allotment. Either way, there is going to be waiting periods with time windows when you tell someone their pick isn't due until Tuesday at 10:40 or whatever. And if too liberal use of the league putting people on autopilot then you get people who read before that they didn't have to pick until Tuesday at 10:40 but somehow were autodrafted 12 hours early -- WTF, my pick wasn't due til Tuesday morning! And then the draft order just gets way ahead of itself with picks moved up ahead of scheduled time and leads to the same wait (or longer) but just at a different time. That being said, though, we may add some form of it in the future as I was planning with some tools where a GM could indicate schedule conflicts, when away, etc. Just won't be as helpful to time windows as it might be thought for the league overall, but could be helpful to some situations and shift wait later.
Shorter time windows are probably the way to go if sticking with time windows, and teams will just have to work ahead of time on options perhaps if they want to move up or down while a team on the clock with less time to do it. We'll see how the 15 minute windows go starting tomorrow and that'll tell a lot about settling into the right time allotment.
I'm also in the what's the rush group as there will be a lot of dead time once this draft ends, but understand not wanting to drag things on too much. Hopefully the scheduled windows allow people to not have to wait around so much knowing that they can go do other things and show up at the pick time.
We'll also try to make the queue more comprehensive with more options but that can get confusing to both myself in doing it and users if too complicated. Probably could do something like a setting to not pick two of the same positions in sequential picks or something where a team could put a lot of tackles at the top of their queue but add that setting for when it picked one of the tackles to jump down to the next position in their queue.